Harvest Town Wiki
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Skills Menu

Skills are a mechanic that shows the progress of your activities. Are player attributes which are leveled up through the use of specific tools or actions. Each skill has fifty levels. A skill level increase is awarded immediately upon earning enough experience points for a new level, and is immediately displayed on the skills tab of the inventory.

All skills need the following experience points to increase skill level:

Level Exp needed Level Exp needed
0-1 110 25-26 5370
1-2 140 26-27 6240
2-3 170 27-28 7260
3-4 190 28-29 8440
4-5 230 29-30 9810
5-6 260 30-31 11410
6-7 310 31-32 13270
7-8 360 32-33 15430
8-9 410 33-34 17940
9-10 480 34-35 20860
10-11 560 35-36 24620
11-12 650 36-37 28210
12-13 760 37-38 32720
13-14 880 38-39 38140
14-15 1020 39-40 44350
15-16 1190 40-41 51560
16-17 1380 41-42 59960
17-18 1610 42-43 69720
18-19 1870 43-44 81070
19-20 2170 44-45 94270
20-21 2530 45-46 109610
21-22 2940 46-47 127460
22-23 3410 47-48 148210
23-24 3970 48-49 172330
24-25 4620 49-50 200390


Sub

skill

Farm

Breed

Fish

Log

Mine

Pickup

Battle

Cook

Lv.1

1

Vitality Cap +4

Life Cap +4

2 2% harvest double items 2% get lucky when harvesting Time of fish taking bait -2s 10% logging +2 woods 2% get double items when digging ores 5% get lucky when picking up items Attack +5 Cooking Time -7s
3 White star quality crops (selling price +20%) White star quality livestock's product (selling price +20%) White star quality aquatic product (selling price +20%) White star quality insects and related products (selling price +20%) White star quality ores and gemstones (selling price +20%) White star quality pickup item (selling price +20%) White star quality monster materials (selling price +20%)
Duration of cooked food increases

Lv.2

1

Vitality Cap +4

Life Cap +4

2 2% harvest double items


5% weed double items

2% get lucky when harvesting


Food provided by feeds +50%

Time of fish taking bait -2s


Chance to gain shrimps and crabs using fish trap +20%

10% logging +2 woods


Chance to gain insects from logging +100%

2% get double items when digging ores


5% get double items when digging stones

5% get lucky when picking up items


More shells on beach in morning and evening

Attack +5


Crit Rate +6%

Cooking Time -7s


Herring Combo : chance to recover life when killing a monster (5 hrs duration)

3 White star quality crops and agricultural products (selling price +20%)
White star quality livestock's product, dairy products and desserts (selling price +20%) White star quality aquatic and seafood product (selling price +20%) White star quality insects, related products, fabric products and ornaments (selling price +20%) White star quality ores and gemstones and their related products (selling price +20%) White star quality pickup item and related products (selling price +20%) White star quality monster materials (selling price +20%)


Increased duration of potions

Duration of cooked food increases


White star quality cooked food (selling price +20%)

Lv.3

1

Vitality Cap +4

Life Cap +4

2 4% harvest double items


5% weed double items

4% get lucky when harvesting


Food provided by feeds +50%

Time of fish taking bait -4s


Chance to gain shrimps and crabs using fish trap +20%

20% logging +2 woods


Chance to gain insects from logging +100%

5% get double items when digging ores and stones 10% get lucky when picking up items


More shells on beach in morning and evening

Attack +25


Crit Rate +6%

Cooking Time -7s


Herring Combo : chance to recover life when killing a monster (5 hrs duration)


Hair-caring Soup : chance to recover life when attacking (5 hrs duration)

3 Golden star quality crops (selling price +50%)


White star quality agricultural products (selling price +20%)

Golden star quality livestock's product (selling price +50%)


White star quality dairy products and desserts (selling price +20%)

Golden star quality aquatic product (selling price +50%)


White star quality seafood product (selling price +20%)

Golden star quality insects and related products (selling price +50%)


White star quality fabric products and ornaments (selling price +20%)

Golden star quality ores and gemstones (selling price +50%)


White star quality related products (selling price +20%)

Golden star quality pickup item (selling price +50%)


White star quality related products (selling price +20%)

Golden star quality monster materials (selling price +50%)


Increased duration of potions

Duration of cooked food increases


White star quality cooked food (selling price +20%)

Lv.4

1

Vitality Cap +4

Life Cap +4

2 4% harvest double items


5% weed double items


Chance to gain items from plowing +20%

4% get lucky when harvesting


Food provided by feeds +50%


Fondness gained +50%

Time of fish taking bait -4s


Chance to gain shrimps and crabs using fish trap +20%


Fish breeding chance +50%

20% logging +2 woods


Chance to gain insects from logging +100%


5% logging gains seeds

5% get double items when digging ores and stones


Gain 10% more items from rich mines

10% get lucky when picking up items


More shells on beach in morning and evening


Find 1 extra black hole

Attack +25


Crit Rate +6%


Defense +10

Cooking Time -7s


Chance to get lucky when cooking


Herring Combo : chance to recover life when killing a monster (5 hrs duration)


Hair-caring Soup : chance to recover life when attacking (5 hrs duration)

3 Golden star quality crops and agricultural products (selling price +50%)
Golden star quality livestock's product, dairy products and desserts (selling price +50%) Golden star quality aquatic and seafood product (selling price +50%) Golden star quality insects, related products, fabric products and ornaments (selling price +50%) Golden star quality ores and gemstones and their related products (selling price +50%) Golden star quality pickup item and related products (selling price +50%) Golden star quality monster materials (selling price +50%)


Increased duration of potions

Duration of cooked food increases


Golden star quality cooked food (selling price +50%)

Lv.5

1

Vitality Cap +4

Life Cap +4

2 6% harvest double items


5% weed double items


Chance to gain items from plowing +20%

6% get lucky when harvesting


Food provided by feeds +50%


Fondness gained +50%

Time of fish taking bait -6s


Chance to gain shrimps and crabs using fish trap +20%


Fish breeding chance +50%

30% logging +2 woods


Chance to gain insects from logging +100%


5% logging gains seeds

10% get double items when digging ores


5% get double items when digging stones


Gain 10% more items from rich mines

15% get lucky when picking up items


More shells on beach in morning and evening


Find 1 extra black hole

Attack +60


Crit Rate +6%


Defense +10

Cooking Time -7s


Chance to get lucky when cooking


Herring Combo : chance to recover life when killing a monster (5 hrs duration)


Hair-caring Soup : chance to recover life when attacking (5 hrs duration)


Chocolate bar: Double efficiency of axe while doubling vitality usage

3 Purple star quality crops (selling price +100%)


Golden star quality agricultural products (selling price +50%)

Purple star quality livestock's product (selling price +100%)


Golden star quality dairy products and desserts (selling price +50%)

Purple star quality aquatic product (selling price +100%)


Golden star quality seafood product (selling price +50%)

Purple star quality insects and related products (selling price +100%)


Golden star quality fabric products and ornaments (selling price +50%)

Purple star quality ores and gemstones (selling price +100%)


Golden star quality related products (selling price +50%)

Purple

star quality pickup item (selling price +100%)


Golden star quality related products (selling price +50%)

Purple star quality monster materials (selling price +100%)


Increased duration of potions

Duration of cooked food increases


Golden star quality cooked food (selling price +50%)

Lv.6

1

Vitality Cap +4

Life Cap +4

2 6% harvest double items


5% weed double items


Chance to gain items from plowing +20%


3% crops ripen next day after being planted

6% get lucky when harvesting


Food provided by feeds +50%


Fondness gained +50%


Selling price of animals +20%

Time of fish taking bait -6s


Chance to gain shrimps and crabs using fish trap +20%


Fish breeding chance +50%


15% hook 2 fish at the same time

30% logging +2 woods


Chance to gain insects from logging +100%


5% logging gains seeds


10% gain mahogany

10% get double items when digging ores


5% get double items when digging stones


Gain 10% more items from rich mines


10% get double items when digging gemstones

15% get lucky when picking up items


More shells on beach in morning and evening


Find 1 extra black hole


Chance to find dungeons +500%

Attack +60


Crit Rate +6%


Defense +10


Crit Damage +50

Cooking Time -7s


Chance to get lucky when cooking


Herring Combo : chance to recover life when killing a monster (5 hrs duration)


Hair-caring Soup : chance to recover life when attacking (5 hrs duration)


Chocolate bar: Double efficiency of axe while doubling vitality usage

3 Purple star quality crops and agricultural products (selling price +100%)
Purple star quality livestock's product, dairy products and desserts (selling price +100%) Purple star quality aquatic and seafood product (selling price +100%) Purple star quality insects, related products, fabric products and ornaments (selling price +100%) Purple star quality ores and gemstones and their related products (selling price +100%) Purple star quality pickup item and related products (selling price +100%) Purple star quality monster materials (selling price +100%)


Increased duration of potions

Duration of cooked food increases


Purple star quality cooked food (selling price +100%)

Lv.7

1

Vitality Cap +4

Life Cap +4

Lv.8

1

Vitality Cap +4

Life Cap +4

Lv.9

1

Vitality Cap +4

Life Cap +4

Lv.10

1

Vitality Cap +4

Life Cap +4

Lv.11

1

Vitality Cap +5

Life Cap +5

Lv.12

1

Vitality Cap +5

Life Cap +5

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