Skills are a mechanic that shows the progress of your activities. Are player attributes which are leveled up through the use of specific tools or actions. Each skill has fifty levels. A skill level increase is awarded immediately upon earning enough experience points for a new level, and is immediately displayed on the skills tab of the inventory.
All skills need the following experience points to increase skill level:
Level | Exp needed | Level | Exp needed |
---|---|---|---|
0-1 | 110 | 25-26 | 5370 |
1-2 | 140 | 26-27 | 6240 |
2-3 | 170 | 27-28 | 7260 |
3-4 | 190 | 28-29 | 8440 |
4-5 | 230 | 29-30 | 9810 |
5-6 | 260 | 30-31 | 11410 |
6-7 | 310 | 31-32 | 13270 |
7-8 | 360 | 32-33 | 15430 |
8-9 | 410 | 33-34 | 17940 |
9-10 | 480 | 34-35 | 20860 |
10-11 | 560 | 35-36 | 24620 |
11-12 | 650 | 36-37 | 28210 |
12-13 | 760 | 37-38 | 32720 |
13-14 | 880 | 38-39 | 38140 |
14-15 | 1020 | 39-40 | 44350 |
15-16 | 1190 | 40-41 | 51560 |
16-17 | 1380 | 41-42 | 59960 |
17-18 | 1610 | 42-43 | 69720 |
18-19 | 1870 | 43-44 | 81070 |
19-20 | 2170 | 44-45 | 94270 |
20-21 | 2530 | 45-46 | 109610 |
21-22 | 2940 | 46-47 | 127460 |
22-23 | 3410 | 47-48 | 148210 |
23-24 | 3970 | 48-49 | 172330 |
24-25 | 4620 | 49-50 | 200390 |
Sub
skill |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Lv.1 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
2 | 2% harvest double items | 2% get lucky when harvesting | Time of fish taking bait -2s | 10% logging +2 woods | 2% get double items when digging ores | 5% get lucky when picking up items | Attack +5 | Cooking Time -7s | |
3 | White star quality crops (selling price +20%) | White star quality livestock's product (selling price +20%) | White star quality aquatic product (selling price +20%) | White star quality insects and related products (selling price +20%) | White star quality ores and gemstones (selling price +20%) | White star quality pickup item (selling price +20%) | White star quality monster materials (selling price +20%) |
Duration of cooked food increases | |
Lv.2 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
2 | 2% harvest double items
|
2% get lucky when harvesting
|
Time of fish taking bait -2s
|
10% logging +2 woods
|
2% get double items when digging ores
|
5% get lucky when picking up items
|
Attack +5
|
Cooking Time -7s
| |
3 | White star quality crops and agricultural products (selling price +20%) |
White star quality livestock's product, dairy products and desserts (selling price +20%) | White star quality aquatic and seafood product (selling price +20%) | White star quality insects, related products, fabric products and ornaments (selling price +20%) | White star quality ores and gemstones and their related products (selling price +20%) | White star quality pickup item and related products (selling price +20%) | White star quality monster materials (selling price +20%)
|
Duration of cooked food increases
| |
Lv.3 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
2 | 4% harvest double items
|
4% get lucky when harvesting
|
Time of fish taking bait -4s
|
20% logging +2 woods
|
5% get double items when digging ores and stones | 10% get lucky when picking up items
|
Attack +25
|
Cooking Time -7s
| |
3 | Golden star quality crops (selling price +50%)
|
Golden star quality livestock's product (selling price +50%)
|
Golden star quality aquatic product (selling price +50%)
|
Golden star quality insects and related products (selling price +50%)
|
Golden star quality ores and gemstones (selling price +50%)
|
Golden star quality pickup item (selling price +50%)
|
Golden star quality monster materials (selling price +50%)
|
Duration of cooked food increases
| |
Lv.4 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
2 | 4% harvest double items
|
4% get lucky when harvesting
|
Time of fish taking bait -4s
|
20% logging +2 woods
|
5% get double items when digging ores and stones
|
10% get lucky when picking up items
|
Attack +25
|
Cooking Time -7s
| |
3 | Golden star quality crops and agricultural products (selling price +50%) |
Golden star quality livestock's product, dairy products and desserts (selling price +50%) | Golden star quality aquatic and seafood product (selling price +50%) | Golden star quality insects, related products, fabric products and ornaments (selling price +50%) | Golden star quality ores and gemstones and their related products (selling price +50%) | Golden star quality pickup item and related products (selling price +50%) | Golden star quality monster materials (selling price +50%)
|
Duration of cooked food increases
| |
Lv.5 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
2 | 6% harvest double items
|
6% get lucky when harvesting
|
Time of fish taking bait -6s
|
30% logging +2 woods
|
10% get double items when digging ores
|
15% get lucky when picking up items
|
Attack +60
|
Cooking Time -7s
| |
3 | Purple star quality crops (selling price +100%)
|
Purple star quality livestock's product (selling price +100%)
|
Purple star quality aquatic product (selling price +100%)
|
Purple star quality insects and related products (selling price +100%)
|
Purple star quality ores and gemstones (selling price +100%)
|
Purple
star quality pickup item (selling price +100%)
|
Purple star quality monster materials (selling price +100%)
|
Duration of cooked food increases
| |
Lv.6 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
2 | 6% harvest double items
|
6% get lucky when harvesting
|
Time of fish taking bait -6s
|
30% logging +2 woods
|
10% get double items when digging ores
|
15% get lucky when picking up items
|
Attack +60
|
Cooking Time -7s
| |
3 | Purple star quality crops and agricultural products (selling price +100%) |
Purple star quality livestock's product, dairy products and desserts (selling price +100%) | Purple star quality aquatic and seafood product (selling price +100%) | Purple star quality insects, related products, fabric products and ornaments (selling price +100%) | Purple star quality ores and gemstones and their related products (selling price +100%) | Purple star quality pickup item and related products (selling price +100%) | Purple star quality monster materials (selling price +100%)
|
Duration of cooked food increases
| |
Lv.7 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
Lv.8 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
Lv.9 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
Lv.10 |
1 |
Vitality Cap +4 |
Life Cap +4 | ||||||
Lv.11 |
1 |
Vitality Cap +5 |
Life Cap +5 | ||||||
Lv.12 |
1 |
Vitality Cap +5 |
Life Cap +5 |